“Huenic”
Remember how excited I was about Tunic’s written language? Hanging out with the randomizer community talking about the other kinds of secrets that are hidden in the game, I heard about a hypothetical “Huenic”, another layer of puzzle that doesn’t exist, but could have. And, uh…I made one.
SICPelago
Have you ever wanted to do a multiworld randomizer…in Scheme? …No?
“Pretty Good, Pretty Good”
As a kid, one of my first games was Maelstrom, a slick Asteroids clone for the Mac by Ambrosia Software (who later went on to publish the Escape Velocity series). I have childhood memories of the two-note soundtrack while playing the two simplest strategies (spin in place without accelerating, and zoom upwards in a straight line firing all the way), of the “You EEdiot” when you accidentally shot a power-up canister, and the “Pretty good, pretty good!” for when you score over 10,000 points in a single stage.
Except if I open up Maelstrom now, it says “Hot damn!” instead.
Older Posts
- 2024-07-17 Trunic
- 2023-08-12 Multiplayer Slipways
- 2022-04-02 How to Play LINGO!
- 2022-03-06 Majora's Mask in the 2020s
- 2020-06-16 Review: Danganronpa
- 2020-04-10 An In-Game Timer for Stellaris
- 2020-01-08 Review: Songbird Symphony
- 2018-03-31 Adventurer
- 2018-03-08 "Fiend and Demon"
- 2018-01-28 Review: Butterfly Soup
- 2018-01-01 Game Review: Finding Paradise
- 2017-12-28 Game Review: Rakuen
- 2017-12-08 "Four Days in Ohtori"
- 2017-12-04 "A Sensation Unending" (DDLC 1)
- 2016-01-23 Undertale
- 2014-12-15 Game Review: Transistor
- 2013-12-01 "Everything's Alright"
- 2013-03-16 Inkblot (WIP)
- 2011-05-20 Adoption (in Portal) / Rapture (IRL)
- 2010-12-20 A Review of Machinarium
- 2009-03-06 JavaScript Tetris